Among all the classic starters of the super strong pink puff, kirby superstar on Super Nintendo undoubtedly contains some of the most fascinating anecdotes of the franchise. Hailed to be one of series creator Masahiro Sakurai’s greatest creations, super star is the ultimate Kirby palooza of adventures across planet Popstar and its wishful milky way. From the game’s inception to its release, here are some of the amazing facts you didn’t know about HAL Laboratory’s Super Nintendo masterpiece.
Shigesato Itoi created the game’s Japanese box art and title
Kirby Super Star’s The box art is a perfect example of what Super Nintendo’s library of incredible packaging had to offer across the world. While most gamers will be pleased with how the game has been packaged into a A flashy cardboard box featuring the art of Mirror Kirby and bright yellow stars, Japanese audiences received a different case that has a special meaning – both figuratively and literally. Kirby Super Star’s A separate Japanese packaging and title was created by Earthbound writer, director, and creator Shigesato Itoi who became close to Sakurai through former Nintendo and HAL Lab President Satoru Iwata.
Towards the end of Kirby Super Star’s development, Sakurai and his team of developers were extremely proud of the final product they created. The team wanted their pride to be shown through the game’s shelf presentation. Due to Kirby Super Star’s sense of “richness” in terms of scope and variety, the team felt that its magnum opus deserved to be sold in the same elegant packaging as the high-priced sake and dinnerware sets. For this reason, Itoi and Sakurai decided to base the game’s final packaging on that of a paulownia box, a wooden chest designed to hold special gifts.
As for the name, originally Sakurai and his team wanted Kirby Super Star’s The Japanese title will be “Kirby of the Stars: Active” due to everything going on in the game. However, before finalizing the title, Itoi provided several alternative suggestions to Sakurai after seeing the full game for himself. . The “Super Deluxe” subtitle Itoi came up with stuck with Sakurai as the name coincides with Kirby’s creator’s idea that the game is similar to an omnibus volume – but more on that later. .
Fun fact: Kirby’s Dream Collection for the Nintendo Wii has a case that directly recalls The Superstars Japanese packaging. The world game cover may not have been designed by Shigesato Itoi, but it pays homage to his idea of art mirroring that of a paulownia box.
Sakurai expresses Kirby’s unique line
He may not have been the first person to technically voice Kirby, but the Pink Puff creator has already lent his acting skills to his character. Although he is known for voicing King Dedede in Kirby Chapter 64: Crystal Shards and the Super Smash Bros. series, Sakurai did a line for Kirby long before he was the voice of his biggest greedy rival. kirby superstar contains a complete spoken word for Mike Kirby. The line “Chesto! was made by Sakurai as a complete joke, but made its way into the final game nonetheless.
During a recording session for kirby superstar, Sakurai had randomly shouted the phrase through the window of the recording booth to a group of strangers working in the studio before the HAL Laboratory crew were allowed to enter. “Chesto” is a battle cry that Japanese samurai and martial artists give before engaging in significant combat. Sakurai’s opportunity to confuse everyone in the room for a brief moment will be forever sealed in Mike Kirby’s immense power!
The game’s storyline was actually created from pre-renders
Saying Rareware is donkey kong country game changed the gaming industry would be an understatement. The game’s visual quality swept through the ranks of Nintendo’s staff and became a source of inspiration for the company’s developers. After being amazed at what Rareware was able to accomplish using computer-generated pre-rendered graphics, Sakurai decided his team should start Kirby Super Star’s art from scratch. The game’s original sprite work has been virtually entirely abandoned in favor of using new technology that the staff at Rareware has pioneered to create highly detailed backgrounds and atmospheres.
In the image above, readers can see how just two small sections of Battleship Halberd and the Great Cave Offensive landscape were originally designed as pre-rendered models with reflective surfaces and depth. Somewhere out there on a road, almost every one of Kirby Super Star’s maps exist in three-dimensional space! Although the models may look dated by today’s standards, for 1995 it’s impeccable how much detail has been crammed into these pre-rendered creations, especially considering they were designed to be pixelated and compressed for side scrolling!
Samurai Kirby’s menu was drawn by hand
Not each of Kirby Super Star’s However, the scenery landscapes were created from pixelated versions of computer-generated pre-renders. “Setsuna no Mikiri,” known to Western audiences as Samurai Kirby, has a title screen that is notably one of those rare exceptions. Sakurai created the entire background scene by hand-drawing it on paper. Inspired by classic Japanese illustrations, Sakurai actually sketched and water-colored the reflex-based subgame’s title screen before importing his work into a digital file. Using a similar technique to the game’s more complicated computer-generated backgrounds, Sakurai’s design for the bamboo forest was converted to pixels for the final game.
There was almost a horror game
In the original pitch for kirby superstar, Sakurai wanted one of his seven planned games to be Kirby’s first venture into the horror genre. In a mix between gameplay from Milky Way Wishes and The Great Cave Offensive, Sakurai wanted Kirby to get trapped in a haunted mansion. The idea of the proposed game mode “Kagero Mansion” was to have Kirby’s mouth sewn shut by the curse of a mysterious dark force. In the planning documents, Kirby could not have used his iconic power of inhalation. The hero of Dream Land would have acquired copy abilities only by touching selected objects like a candlestick for fire.
Despite Sakurai’s interest in making a Kirby horror game, “Kagero Mansion” never saw the light of day as the development team had their hands full with The Superstars other ambitious content. While it might not be the same thing, at least Ghost Kirby has become a recurring power-up and character throughout the franchise!
Marx’s original design failed
It has been confirmed on several occasions (such as during a Super Smash Bros Ultimate, Mr. Sakurai presents the presentation) that the creator and lead director of Kirby Super Star was not entirely satisfied with Marx’s final design. While Sakurai still adores his backstabbing jester, he wishes Kirby’s latest enemy could have been scarier. According to Sakurai, Marx’s original design did not pass approval from HAL Laboratory and Nintendo. Both parties agreed that the villain should be presented as less terrifying for the sake of the large audience of casual pink puff gamers. Whatever his original vision, there’s no way Marx could have been as terrifying as Zero!
Sakurai plays all demo screens
Have you ever wondered who is playing each of the Kirby Super Star games on the idle demo screens? It’s probably never crossed your mind, but the answer is of course Sakurai, which is actually rarer than you might think. While the director never created the idle demo screens for previous titles he worked on, Sakurai decided to get his hands on the reels seen throughout. kirby superstar. Perhaps his background in creating short videos inspired the detailed how-to-play videos of Kirby Air Ride, Super Smash Bros and Kid Icarus: Insurrection. If you learned to play kirby superstar watching the demo screens, you were secretly being taught by a twenty-five-year-old Sakurai!
Game marketing was very different in Japan
kirby superstar has always been touted by Nintendo as the “all-in-one” Kirby package, a bang for your buck extravaganza. Advertisements for the game in Nintendo Power Magazine speak for themselves: it was marketed as an assortment of Kirby adventures full of variety. However, back home, the value of the game as a product was presented in an entirely different way.
As mentioned earlier, Sakurai considered kirby superstar be an omnibus – a volume containing several works by the same creator or author. The Japanese name of the game is even Star Kirby: Super Deluxe, and for those unaware, omnibuses are usually referred to as “deluxe editions” of stories. Abroad, kirby superstar was advertised as HAL Laboratory’s ultimate collection of Kirby adventures, while everywhere else it was billed as a gigantic variety pack. The game was never mentioned in its advertising as an omnibus outside of Japan.
All information in this article comes directly from Nintendo of America’s SNES Classic interviews and Super Smash Bros. presentations. Ultimate, archived issues of Nintendo Power 1995, and the Kirby Super Star section of Kirby Wiki. Happy 30th to the pink puff!